![]() ![]() Whilst Pokémon tends to focus primarily on the catching and battling, Coromon feels more like it’s aiming to be an RPG but with a Monster Taming catching and battle system. It’s all rather anticlimactic, and something I hope gets resolved with post launch content. The final battle is enjoyable, but then the game just ends soon after without really resolving the plot satisfactorily. The main issue with the plot is that the game ends on a bit of an anticlimax. I won’t spoil the experience, but it’s quite different to what you would expect and I found it quite compelling. This Titan questline soon ties into the antagonist plotline, which structures the rest of the story going forward. These fights are generally quite fun, even if the difficulty is a little bit on the hard side. These behemoths have a ton of health, and most don’t exactly play fair, so you’ll likely need to use most of your time in order to make it out alive. Leading up to each fight, there will be a dungeon of sorts offering a series of puzzles, which culminates in a fight with an extremely powerful creature at the end. ![]() These fights are essentially the gym replacements, and are somewhat reminiscent of the trials in Pokémon Sun & Moon. Thankfully coromon only have a single typing, which makes identifying their strengths and weaknesses a straightforward task.Īs the story progresses, you’ll soon be given a special assignment by Lux Solis to track down the six Titans in order to obtain their essence. Each typing has its own strengths and weaknesses, many of which are straightforward and logical – although, as you can imagine, there are some combinations that you’ll just need to memorise. It may not seem like a lot, but there are six more types that only apply to moves – or skills – in the game. Speaking of types, there are seven elemental types in the game: normal, fire, water, ice, sand, electric, and ghost. They’re all pretty neat in their own way, and all three are obtainable in the main game (although they’re pretty hard to find) making the choice far less stressful than it would otherwise be. There’s a water, fire, and ice type available to you – which fit together in the same rock-paper-scissors weakness triangle as the Pokémon starters. Of course, as a researcher, collecting and battling with coromon will be your primary function and for that you’ll need a starter. The first thing you’ll receive as a researcher is a gauntlet, which is effectively a multitool that stores your spinners (pokéballs, effectively) and lets you activate certain ability modules that you’ll acquire along your journey. These researchers design technology relating to coromon, and your job is to field test their equipment. The game starts out as you would expect, with a youngster (although it never specifies just how young) waking up in their bedroom ready to start their new job as a Battle Researcher for the Lux Solis corporation. Many thanks to the publishers for the review copy. Were they successful in creating their own evolution of the formula, or should the game be released back into the wild? The game feels like a love letter to Pokémon Black & White, using both that visual style and the increased emphasis on storytelling. Whilst it did provide the framework for the genre, many other games try to do its own thing to varying degrees in an attempt to create its own identity.Īvoiding comparisons with Coromon, however, is quite difficult as the game thrives in how much it is like Pokémon. When discussing Monster Taming games, I try not to bring up Pokémon. ![]()
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